Halloween – Free Downloads!

Happy Halloween! We’re giving away two spooky tracks we composed for the game Ramp Champ, by the Iconfactory.

Download them for free and give ‘em away, if you’d like. Enjoy!

Grave Danger and Trick or Treat

These are from the album “Ramp Champ Original Soundtrack”, available on iTunes here.

Posted: October 31st, 2011 under News - No Comments.

Thanks Steve…

Posted: October 6th, 2011 under News - No Comments.

Monetizing Game Soundtracks

Here’s a talk I gave as part of the audio track at the Casual Connect conference in Seattle last month. The topic was how to monetize game music, and focused not just on how to make money from the composer’s standpoint, but how as a game developer you can monetize the music you’ve commissioned for your game. Contact us if you’d like to discuss options for your situation!

 

Posted: August 22nd, 2011 under News - No Comments.

Chess, Birthdays, and Zombies

Lots of music and sound design happening right now at ATOMICON. We’re wrapping up sound effects for a chess game (already delivered two short piano sonatas for underscore), finished music for several birthday e-cards, and getting started on music and sound design for a “zombieville” casual game, and a “chase” game. I’m going to have a beautiful studio tan by next month!

Posted: August 20th, 2011 under News - 2 Comments.

Brand New Website!

Hey! We totally redesigned the Atomicon website! Well, to be honest, we just sort of re-skinned it, BUT IT LOOKS ALL NEW! We’d love to hear what you think, so leave us a comment! Exclamation points!

Posted: July 2nd, 2011 under News - No Comments.

Atomicon to speak at Casual Connect

On July 21st, Atomicon’s David J. Weiner will participate in the audio track at the Casual Connect conference in Seattle, WA. He’ll be presenting on the topic of “Monetizing Your Game Soundtracks” with co-speakers Greg Rahn (Soundmindz), Aaron Walz (Walz Music), and Brian Cho (Booyah) at the Taper Auditorium of Seattle’s Benaroya Hall. Lecture begins at 1:30pm – don’t be late to class!

Posted: June 28th, 2011 under News - No Comments.

Alt-Country Album

We’re putting the finishing touches on the first album from Atomicon’s alt-country band, The New Independents. With eight tracks, recorded by Gregg Williams, and mixed by both Gregg Williams and David Weiner, the album will be released in the coming month! Here’s a tasty sample of the first track on the album:

Posted: June 10th, 2011 under Audio, News - 1 Comment.

Trizen Game Music


Little White Bear Studios has done it again: Trizen is their latest release and the third in a series of wildly popular tangram-style puzzle games for iOS. As with their prior releases, Atomicon provided soothing Asian-inspired music and sound effects. Grab the game here!

Posted: April 14th, 2011 under News - No Comments.

Twitterrific Promo Video

Our friends at the Iconfactory enlisted us to score their new promo video for Twitterrific, their awesome Twitter desktop client. Check out the video with our background music:

Twitterrific 4 for Mac from Iconfactory on Vimeo.

Posted: February 20th, 2011 under News, Videos - No Comments.

Commonfig Promo Music

Atomicon recently completed music and audio for another promotional video, this time for the folks at Commonfig, a newly-launched social networking and service referral site. The music was West-African influenced, and perfectly matches the great design and animation from our pal Ben Burch.

Check out the video here:

Common Fig from Benjamin W. Burch on Vimeo.

Posted: January 28th, 2011 under News, Videos - No Comments.

Beamout, Cheesequest, Schvarts Apps

Three new games with sound design and/or music by Atomicon have been released!

Posted: December 16th, 2010 under News - No Comments.

1337 Mobile Game Music! released

From our press release:

“OCTOBER 15, 2010 (PORTLAND, OREGON) – Simultaneously providing a new revenue stream for game developers, new fans for musicians, and new music for gamers is no small feat, but Portland-based Atomicon has done just that with the release of the first-ever game music compilation album consisting entirely of music from mobile games. As a digital-only release primarily targeting users of Apple’s iOS devices, and offered for sale within the participating games, the album fits neatly within the iTunes ecosystem and serves as a model for other game developers and composers, who stand to gain new revenue by marketing directly to the music buyer that would be most interested in the product. “We’re very excited about the possibility of accessing music fans from right inside the games. The ability to have an in-game link that goes directly to the iTunes store, which downloads straight to the user’s music library, all within the same device, is really pretty cool,” says David Weiner, executive producer and composer at Atomicon.

The album, entitled “1337 Mobile Game Music – Volume 1”, features eleven tracks from five different composers and eight different games, including iBlast Moki and StarDunk (from Godzilab Games), Galcon (from developer Phil Hassey), Geospark (Imangi Studios), Compression (Little White Bear Studios), Spazzle II (Fairlady Media), Marblenauts (Crescent Flare), and Super 7 (No Monkeys). Citing his reason for releasing the album, David Weiner stated, “There are thousands of games in the app store with music, but most of it is just stock library stuff. We think that the best game music is composed specifically for a game, so we wanted to feature some of the best out there”. Several of Weiner’s tracks are included on the album, as well as four from well known game composer Romain “NinoMojo” Gauthier, two from popular iPhone composer Mike Weiser, and one each from developer/composer Natalia Luckyanova of Imangi Studios and composer Tim Inge. The album is available through iTunes, as well as other online retailers, including Amazon, eMusic, Napster, and Rhapsody.”

Check out the track listing and album art here or just get the album from iTunes:

1337

Posted: October 18th, 2010 under News - 1 Comment.